Hello 3d printing community! I’m a complete newb and I am planning on doing a lot of 3d printing in the coming months.
I wanted to get into 3d printing with the intention of designing a lot of models and printing them for use around the house. So, I wanted to ask what people typically use for designing their own models to print?
Ideally the software would support both Windows and Mac as that’s what I typically use these days. Let me know, thanks!
If you’re on Windows Fusion360 is what I’ve used for years and it’s been good. There’s plenty of tutorials on YouTube for learning how to do things. I’m trying to learn FreeCad so I can get off windows and not be subject to the inevitable enshittification of Fusion360 but it has been rough going and I haven’t gotten far with it. I’m having to look up things that just worked in Fusion even though the interface appears to be similar. If you’re just starting out you may not have those issues but as it stands, if I needed to make something immediately I’d go with Fusion360.
Was in your boat some time ago, only now do I feel lile I can truly recommend FreeCAD, and given how slowly more restricted fusion has become.
If you aren’t already, the dev branch has sketch projection just like fusion now, complete gamechanger.
I personally use FreeCad it works most of the time but can be a real pain, even with proper parametric cad experience. Still it is the only real open-source parametric solid modeler. All the common ones have been mentioned but for a very small basic modeler I’d like to add https://solvespace.com/
Fusion360
Or freecad if you want FOSS
solid edge has a free community edition. completly offline.
FreeCAD aside, if you want to go somewhat commercial there is “Moment Of Invention”. I tried the free 90 trial and it was really powerfull and somewhat simpler than FreeCAD.
Additionally, no subscription, no cloud, just the software.
Not to be a stereotypically insufferable Stallman style neckbeard about it, but the only two objectively correct answers to this question are FreeCAD for mechanical parametric things, and Blender for organic shapes or decorative models. (You can also bully Blender into doing parametric CAD work with plugins. And I guess OpenSCAD also counts, if you would rather program your models rather than model your models.)
All of the other available commercial options are some combination of:
- Proprietary vendor lock-in bullshit
 - Subscription model “software as a service” perpetual money sinks
 - Always online cloud services that either steal your models/make them available to anyone/probably also report you to the Feds
 - Loaded with quasi-legal licensing restrictions that prevent you from distributing or selling your own creations made with it
 
Or for extra bonus points, all of the above!
FreeCAD isn’t exactly slick and it has a rather precipitous learning curve, but it’s also basically the only viable truly free option that won’t spy on you, steal your stuff, or turn you upside down and shake you for money on a monthly basis.
I agree with everything except relegating Blender to organics and decorative designs. Blender is absolutely viable for hard surface /mechanical modeling. Even without the parametric addons. The Boolean modifiers are much more reliable than they used to be and all the tools for manipulating objects makes the whole design process very fast. Everything I make these days is almost entirely non-destructive, which means edits are painless as well.
There are of course limitations such as compound fillets being very difficult to execute cleanly if not downright imposible in some cases.
Have you tried the parametric addons? I can’t imagine they work all that well but I haven’t looked into them in the past 5 or so years.
Hey, OpenSCAD is the best! Also Shapelab seems like it might be interesting (sculpt in VR), though I haven’t yet tried it.
Another consideration… If you are a programmer type then OpenSCAD is a language-based program. I’ve been using it heavily for the past week designing a dual-filament extruder for my Ender 3, and last year I designed and built a utility trailer. As with anything it has its quirks, but I’m much more comfortable writing code and I always found the other GUI-oriented programs to be unintuitive.
Also Build123d, which does BREP instead of only meshes. https://build123d.readthedocs.io/en/latest/index.html
Aww man, I knew it was only a matter of time before someone was going to “force” me to learn python. Thanks for the link, I’ll take a look at this after dinner.
build123d is vastly superior code-cad imo. Faster, more expressive, more aligned with how traditional cad designers work
What do you mean by “traditional cad designers” and why is that important? I’m not really sure why that is something that should matter to me?
Start with tinkercad. Upgrade to fusion 360. For sculpting , blender.
To use blender you need a high end PC. Like a gaming PC.
Fusion and blender are both incredibly complex softwares that do a lot of things and take a lot of invested time to learn but there are tons of tutorial videos and online communities for both.
For a step between Tinkercad and Fusion 360, you can check out MatterControl.
It is like Tinkercad but way more options and runs locally. Works great for more artistic shapes that are hard in CAD software.
You don’t need a powerful computer for blender unless you’re doing rendering or sculping or working with really high poly models. Especially when compared to proper CAD packages. I do a lot of design work in blender and my computer is so unstressed by it I can hear the CPU chirping when I rotate the viewport.
It’s worth learning the basics of a parametric CAD but blender will do virtually everything faster and give you greater freedom and control over the exact geometry it outputs.
Copied this from a similar question I responded to a while back: I have been using Sketchup 2017 (whatever the last free version was they released) for years to make 3D models for all kinds of purposes, incl 3D printing. For my brain it has proven to be the most intuitive tool to learn, it’s been a really long time so maybe I have forgotten but I feel like the barrier to entry was pretty small. There is a lot of content out there from people giving tips and tutorials. There are plug-ins still flooding around that have really good functionality. I use it with a Connexion 3D Space Navigator mouse that’s prob 10+ years old. That’s been a godsend and adds so much efficiency and flow to the tool.
I don’t know if you can still download it from Trimble but there are sources for it elsewhere.
Have fun, whatever you choose.
Funny enough I actually used SketchUp a bunch in the past for interior decoration. I would create realistic renders of rooms in our house in Sweet Home 3D and I used SketchUp to create all of the funiture, etc. I heard it wasn’t that great for 3d printing which is why I am inquiring if there is something better but if I don’t find anything I like maybe I’ll just stick with SketchUp lol.
Oh that is funny. I’ve had no issues with it, that said, I was content to use a website to convert my .skp files into .stl so I could print but that was less annoying than the learning curve of new software. I tried all the free/OS ones people tend to mention and maybe I’m just an old grump now, but they frustrated me more than just being able to make the thing I’m trying to make and spend no more than 1-2 minutes getting the file uploaded, converted and saved ready to go.
Keen to hear if you find a good solution given we have the same foundation tool. I’d be willing to try a recommendation from someone in the same boat.
FreeCAD
Looks like there is a consensus with FreeCAD so I will give that a try later today. Thank you!
FreeCAD is a great program for people who know cad. But it’s an awful place to start learning. I know first hand because that is what I tried to do too.
FreeCAD has 2 major issues.
The first is stability. As long as you do stuff the “right way”, it’s pretty stable, but FreeCAD is really powerful and has at least 5 different ways you can do anything, and as a beginner you will constantly find yourself going down rabbit holes that only lead to doom.
The second big issue is documentation. It suffers from both too much documentation and not enough at the same time. The program has seen a massive amount of development over the last several years. When you search for how to do something you will often find a dozen instructions and videos on how to do something, but they will all be for older versions of the program. However, due to the fast pace of developments and improvements to the program there will be nothing about how to do something in the program as a current stands and it will be just different enough that the old instructions don’t work anymore. I do strongly recommend that you download and install FreeCAD. There will definitely end up being things that you will want to try that can only be done in FreeCAD, but you really don’t want to start learning the basics there.The other thing to know is that designing an object is only your first step. You then have to slice it and print it. Unfortunately, there is a fair amount to learn there too. Wall thickness, nozzle sizes, support structure, material strengths, ect. are going to require some learning of their own, so throwing FreeCAD on top of that is just cruel.
I strongly recommend starting with something insanely basic like tinkercad. It will limit what you can create to a certain extent, but you will be able to quickly produce some models that are not complete garbage, that won’t cause the slicer to commit seppuku, and that might actually print without causing your printer to shit itself, and have some success with right away.
Once you hit the limits of tinkercad you can then begin trying out the different CAD programs to see what makes the most sense to you. OnShape was the next step for me, but you should really just give them all a try to see what works for you.
Also, as a beginner, the online nature of many programs is actually a big advantage. Being able to switch from my work computer to my home computer instantly has been really nice. I even use the OnShape app on my phone occasionally. You’re not going to be doing any kind of complex development on the app, but it’s cool to be able to pull it up and do some basic stuff while you are stuck in a doctor’s office or at your in-laws for the holidays.
Plus, your initial designs are going to be hot garbage anyways, so it’s not like you have to worry about somebody stealing your ideas just because the free version makes your projects public.When I got my first 3D printer I had tons of ideas that I wanted to turn into 3D prints. But it took me months to even get to the point where I could print out things of my own design that weren’t garbage.
Lots of people use fusion360. It has a free license for hobbyists. Although it is a cloud-first software. There is always the risk of them canceling that free license.
But I have yet to find a good enough replacement…
@idunnololz Freecad forever imho but take a look to onshape(.com) powerful webapp.
That depends entirely on what you want to print/design.
If it’s organic forms (Think characters, decorative objects, etc) then something like Blender would suit your need.
if you want to go more technical (machines, precision parts) then you’d use one of the various CAD tools, e.g. FreeCAD, TinkerCad or Fusion360
You’ll want to double check me but I think Fusion360 still has a free version buried somewhere on their site. I know last time I opened mine it was working but I thought I’d read something about it going away.
I will mostly be printing functional parts. Eg. mounts, furniture accessories etc.
I mostly use Blender. Sometimes I use FreeCAD instead.
I tend to open TinkerCAD to make simple things quickly. It’s web based so works on Mac/PC and free.







