That’s true from a technical perspective. But in reality devs (especially ones who aren’t making “Linux apps” but are doing things like porting a previously Windows-only game to Linux) will occasionally ship a broken Wayland client. The compositor could then still give that a basic titlebar with window buttons like KDE and Cosmic do, or alternatively it can refuse to do it and make the novice user annoyed at the system as a whole.
I’m not really convinced that requiring all Wayland clients to draw their own decorations was the correct decision in the first place, but even if we accept it, I think there’s still a convincing case for fallback SSDs.
That’s true from a technical perspective. But in reality devs (especially ones who aren’t making “Linux apps” but are doing things like porting a previously Windows-only game to Linux) will occasionally ship a broken Wayland client. The compositor could then still give that a basic titlebar with window buttons like KDE and Cosmic do, or alternatively it can refuse to do it and make the novice user annoyed at the system as a whole.
I’m not really convinced that requiring all Wayland clients to draw their own decorations was the correct decision in the first place, but even if we accept it, I think there’s still a convincing case for fallback SSDs.